![]() The Empire wins if it can hunt down and destroy the secret Rebel base the Rebels win if they can advance a "reputation" marker down the round tracker until the two meet. The game proceeds in rounds, which are tracked on the left side of the board. How to playīasic gameplay is deceptively simple. This is one of those games that ends, even for the victor, with a palpable sense of relief-"Whew, it's finally over!" But for those who have the time, cash, and Jedi mind control to enjoy it, Rebellion offers full-on galactic warfare between the Empire and the Rebellion in a package that feels like you're in the world of the original trilogy. Even the game box, often an optimistic guide to length, warns that this is a three-to-four-hour affair. ![]() If you have visions of building a Death Star, throwing Han Solo into carbonite, and dropping a battalion of AT-ATs onto Hoth in an hour or two, those are mere deceptions of the Dark Side Rebellion commands entire afternoons or evenings. Just pouring the game components onto your table is enough to induce awe. Price: $99 (MSRP) $75 ( CoolStuffInc and Amazon)Ĭards? Rebellion laughs at your meager expectation of a deck or two by throwing a full eight different decks onto the board (39 Imperial mission cards, 29 Rebel mission cards, 15 objective cards, 31 probe cards, 15 ground tactic cards, 15 space tactic cards, 16 Imperial action cards, and 18 Rebel action cards).Īnd that's saying nothing about the 25 "leader" standees, three "destroyed system" markers, seven attachments rings, and 10 custom dice-which naturally come in two different colors.
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